Friday, February 25, 2011

Getting ready

The next tournament is only 11 hours away. I have finished painting and washing al the minis I will need. I can only hope that I do well tomorrow. I will update the blog after the tourney with an AAR.

Sunday, February 13, 2011

Last RTT tourney list

At the For The Win Ard Boyz style tournament I pulled off a 5th place finish. The list I used for this was this one:

My HQ was made up of the following:

Commander Farsight
Crisis Bodyguard - Bonding Knife; Burst Cannon; Hard-wired Drone Controller; Plasma Rifle; Targeting Array; 2 Shield Drones
Crisis Bodyguard - Bonding Knife; Flamer; Hard-wired Drone Controller; Plasma Rifle; Targeting Array; 2 Shield Drones
Crisis Bodyguard - Bonding Knife; Hard-wired Drone Controller; Missile Pod; Plasma Rifle; Targeting Array; 2 Shield Drones
Crisis Bodyguard - Bonding Knife; Hard-wired Multi-tracker; Missile Pod; Plasma Rifle; Targeting Array

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This HQ and bodyguard unit did its job well, usually tieing up enemy units for a while as they would attempt to drop the unit on its approach or while it took potshots at them

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My elites consisted of:


Crisis Battlesuit 1 - Twin Linked Missile Pod; Targeting Array; Targetting Array

Crisis Battlesuit 2 - Twin Linked Missile Pod; Targeting Array; Targetting Array

Crisis Battlesuit 3 - Twin Linked Missile Pod; Targeting Array; Targetting Array

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Each of these suits count as a separate squad and were able to act independently. This allowed me to use them to move anti-transport weapons out to the enemy's flank forcing them to move vehicles from what they believed were safe positions

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My troops consisted of three identical squads:

5 Fire Warrior - Pulse Rifle x5
1 Shas'ui - Bonding Knife; Pulse Rifle
1 Devilfish - Burst Cannon; Landing Gear; Disruption Pod; Multi-Tracker; 2 Gun Drones - Twin Linked Pulse Carbines

5 Fire Warrior - Pulse Rifle x5
1 Shas'ui - Bonding Knife; Pulse Rifle
1 Devilfish - Burst Cannon; Landing Gear; Disruption Pod; Multi-Tracker; 2 Gun Drones - Twin Linked Pulse Carbines

5 Fire Warrior - Pulse Rifle x5
1 Shas'ui - Bonding Knife; Pulse Rifle
1 Devilfish - Burst Cannon; Landing Gear; Disruption Pod; Multi-Tracker; 2 Gun Drones - Twin Linked Pulse Carbines

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The troops themselves were there more to allow the devilfish to count as scoring then anything else. They were each given a squad leader with a Bonding knife so if they did have to disembark they were able to regroup if reduced below half. The more important part of the units were the Devilfish with the multitrackers. This allowed them to move 12 inches and shoot thier burst cannon. This allowed the Devilfish to act as a sort of light gunship to harass light infantry and they did a very good job at it.

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My heavy support section consisted of the following:

Hammerhead Gunship - Ion Cannon; Landing Gear; Targeting Array; Two Burst Cannons; Disruption Pod; Multi-Tracker

Broadside Battlesuit - Bonding Knife; Twin Linked Railgun; Twin Linked Plasma Rifle; Drone Controller; Team Leader; 2 Shield Drones
Broadside Battlesuit - Twin Linked Railgun; Smart Missile System; Target Lock
Broadside Battlesuit - Twin Linked Railgun; Smart Missile System; Target Lock

Sniper Drone Team - Drone Controller; Networked Markerlight; Pulse Pistol; Stealth Field Generator; Targeting Array; 3 Sniper Drones - Rail Rifle and Target Lock x3; Stealth Field Generator; Targeting Array
Sniper Drone Team - Drone Controller; Networked Markerlight; Pulse Pistol; Stealth Field Generator; Targeting Array; 3 Sniper Drones - Rail Rifle and Target Lock x3; Stealth Field Generator; Targeting Array
Sniper Drone Team - Drone Controller; Networked Markerlight; Pulse Pistol; Stealth Field Generator; Targeting Array; 3 Sniper Drones - Rail Rifle and Target Lock x3; Stealth Field Generator; Targeting Array

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To break down the performance of the heavy support I have to break it down to each one

The Hammerhead with Ion Cannon - It worked as a mobile marine killer. The Ion cannon and two burst cannons combined with the multitracker and disruption pod allowed the vehicle to keep light and medium infantry constantly under fire.

The Broadsides used Target Locks to allow them to fire at multiple targets. This allowed them to use their weapons to drop up to 3 vehicles a turn. The team leader had 2 shield drones and a bonding knife to add survivability to the unit.

The 3 sniper teams are taken as once choice but are separate units. This unit also helped to keep the enemy under constant fire and is also a pinning. the unit was only moderately successful in this and were better as a psychological weapon then a real threat on the battlefield.

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I would love to have feedback on this. I am planning on running a similar list at the RTT at The Game Vault this month.

Tuesday, February 8, 2011

What to do

I have another RTT in less then two weeks, dont know what im bringing yet list wise.