Sunday, September 18, 2011

Monday, March 21, 2011

Final results for Battle For The Cure 2011

Well, I have the final results for the BfTC 2011. I finished 9th in the overall score out of a total of a total of 14 players. In the painting competition I fared batter. In individual model, my Commander Farsight took 3rd, no prize awarded but there is a boost in my pride because of it. In the overall army painting I came in 8th. How that works out I have no idea. I am happy with the result though for Farsight. As far as my overall tournament score I do feel the first scenario put me in a position that I couldnt come back from.

To give you an idea of the first scenario mission it was pretty basic but also unbalanced with the right match ups. The scenario had the defender deploying in a 24 inch band in the middle of the table lengthwise and the attacker could deploy within 12 inches from each long table edge but couldnt be within 18 inches of an opposing model.

To further make it a lopsided affair you had to escort an objective from the center of the board off the table. This proved to be a problem at best as you could only move it 6 inches in any turn and you also were not allowed to move in your turn or assault unless you were either fearless or you passed a leadership test at the beginning of the units movement. This pretty much bogged Commander Farsight down as he couldnt get past his bubble-wrapping firewarriors.  It wouldnt have been too bad if I were against guard or even vanilla marines. What made it bad was the fact that in addition to not being able to move faster then a snails pace my opponent was playing nids allowing him to run roughshod over the table.

Oh well, enough complaining about scenario balance. Im not sure what I am going to be attending next. I will be sure though to post once I know what it is. Maybe this time something down in Richmond with the Stony Point Refugees at FTW games.

Sunday, March 20, 2011

After Action Report

Well, I have just finished the Battle For The Cure at The Game Vault. The tournament was ok. It was for a good cause so I cant complain too much. The first scenario was against Matt. He played a Nid army. The army itself wasnt overpowering, the scenario though was a different story. Pretty much you ended up with an Attacker and a Defender. The attacker had to sit in the middle of the table on an objective. The catch was that in order to move you had to make a morale check to move if you werent fearless. For his nids that wasnt a problem since most were fearless, for the Tau though it was a paralyzing rule.

The second game ws a long range sniping game with a guard player which ended up being a tie. The final game was against a Chaos army which was very well designed and was very very close.

I am sure I will go into more detail later, right now though it is just late and I honestly dont have the energy to go into detail. I did pick up 16 kroot for 17 bucks at the auction after the tournament and a few DE for 10 bucks too. They are the old DE but Michel is interested in learnign to play them, or at least in collecting them.

I am considering running a list with 1 squad of 20 kroot and 12 kroot hounds as one squad. I figure a giant blob of pissed off kroot coming at someone might keep them from assaulting my fire warriors and crisis suits.

Friday, March 18, 2011

Last tourney

I didnt put anything up about it. At he last tournament I ended up placing dead middle of the field. My first game was against Blood Angels. I have said in the past and will say now that the Blood Angels are the bane of my Tau. My second game was against Space Wolves. I did surprisingly well against them as they didnt run roughshod over me. Finally I played against IG. In the last game I played against Imperial Guard who learned in short order not to get into a long range pissing match against the tau.

So basically first game was massacred, second was a minor victory and 3rd was a major victory. Overall a good tournament. Im hoping that the BattleFor the Cure goes much better for me.

Friday, February 25, 2011

Getting ready

The next tournament is only 11 hours away. I have finished painting and washing al the minis I will need. I can only hope that I do well tomorrow. I will update the blog after the tourney with an AAR.

Sunday, February 13, 2011

Last RTT tourney list

At the For The Win Ard Boyz style tournament I pulled off a 5th place finish. The list I used for this was this one:

My HQ was made up of the following:

Commander Farsight
Crisis Bodyguard - Bonding Knife; Burst Cannon; Hard-wired Drone Controller; Plasma Rifle; Targeting Array; 2 Shield Drones
Crisis Bodyguard - Bonding Knife; Flamer; Hard-wired Drone Controller; Plasma Rifle; Targeting Array; 2 Shield Drones
Crisis Bodyguard - Bonding Knife; Hard-wired Drone Controller; Missile Pod; Plasma Rifle; Targeting Array; 2 Shield Drones
Crisis Bodyguard - Bonding Knife; Hard-wired Multi-tracker; Missile Pod; Plasma Rifle; Targeting Array

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This HQ and bodyguard unit did its job well, usually tieing up enemy units for a while as they would attempt to drop the unit on its approach or while it took potshots at them

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My elites consisted of:


Crisis Battlesuit 1 - Twin Linked Missile Pod; Targeting Array; Targetting Array

Crisis Battlesuit 2 - Twin Linked Missile Pod; Targeting Array; Targetting Array

Crisis Battlesuit 3 - Twin Linked Missile Pod; Targeting Array; Targetting Array

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Each of these suits count as a separate squad and were able to act independently. This allowed me to use them to move anti-transport weapons out to the enemy's flank forcing them to move vehicles from what they believed were safe positions

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My troops consisted of three identical squads:

5 Fire Warrior - Pulse Rifle x5
1 Shas'ui - Bonding Knife; Pulse Rifle
1 Devilfish - Burst Cannon; Landing Gear; Disruption Pod; Multi-Tracker; 2 Gun Drones - Twin Linked Pulse Carbines

5 Fire Warrior - Pulse Rifle x5
1 Shas'ui - Bonding Knife; Pulse Rifle
1 Devilfish - Burst Cannon; Landing Gear; Disruption Pod; Multi-Tracker; 2 Gun Drones - Twin Linked Pulse Carbines

5 Fire Warrior - Pulse Rifle x5
1 Shas'ui - Bonding Knife; Pulse Rifle
1 Devilfish - Burst Cannon; Landing Gear; Disruption Pod; Multi-Tracker; 2 Gun Drones - Twin Linked Pulse Carbines

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The troops themselves were there more to allow the devilfish to count as scoring then anything else. They were each given a squad leader with a Bonding knife so if they did have to disembark they were able to regroup if reduced below half. The more important part of the units were the Devilfish with the multitrackers. This allowed them to move 12 inches and shoot thier burst cannon. This allowed the Devilfish to act as a sort of light gunship to harass light infantry and they did a very good job at it.

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My heavy support section consisted of the following:

Hammerhead Gunship - Ion Cannon; Landing Gear; Targeting Array; Two Burst Cannons; Disruption Pod; Multi-Tracker

Broadside Battlesuit - Bonding Knife; Twin Linked Railgun; Twin Linked Plasma Rifle; Drone Controller; Team Leader; 2 Shield Drones
Broadside Battlesuit - Twin Linked Railgun; Smart Missile System; Target Lock
Broadside Battlesuit - Twin Linked Railgun; Smart Missile System; Target Lock

Sniper Drone Team - Drone Controller; Networked Markerlight; Pulse Pistol; Stealth Field Generator; Targeting Array; 3 Sniper Drones - Rail Rifle and Target Lock x3; Stealth Field Generator; Targeting Array
Sniper Drone Team - Drone Controller; Networked Markerlight; Pulse Pistol; Stealth Field Generator; Targeting Array; 3 Sniper Drones - Rail Rifle and Target Lock x3; Stealth Field Generator; Targeting Array
Sniper Drone Team - Drone Controller; Networked Markerlight; Pulse Pistol; Stealth Field Generator; Targeting Array; 3 Sniper Drones - Rail Rifle and Target Lock x3; Stealth Field Generator; Targeting Array

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To break down the performance of the heavy support I have to break it down to each one

The Hammerhead with Ion Cannon - It worked as a mobile marine killer. The Ion cannon and two burst cannons combined with the multitracker and disruption pod allowed the vehicle to keep light and medium infantry constantly under fire.

The Broadsides used Target Locks to allow them to fire at multiple targets. This allowed them to use their weapons to drop up to 3 vehicles a turn. The team leader had 2 shield drones and a bonding knife to add survivability to the unit.

The 3 sniper teams are taken as once choice but are separate units. This unit also helped to keep the enemy under constant fire and is also a pinning. the unit was only moderately successful in this and were better as a psychological weapon then a real threat on the battlefield.

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I would love to have feedback on this. I am planning on running a similar list at the RTT at The Game Vault this month.

Tuesday, February 8, 2011

What to do

I have another RTT in less then two weeks, dont know what im bringing yet list wise.