Showing posts with label Tournaments. Show all posts
Showing posts with label Tournaments. Show all posts

Sunday, October 7, 2012

Post Game Review, 10/16 Steamroller

Well, I really don't have too much to say. I will say I enjoyed myself immensely and had a great time. It only went three games due to the number of players and I played against Menoth in round one andlost, great game though and the first time my Conquest has been defeated. The 2nd game was Cryx and try as they might, they couldn't bring Augie down. The final game was against Legion. I went with Karchev for the sheer fun factor and it was a straight up knock down drag out heavy beast and infantry vs heavy jacks and infantry brawl. Thanks to my opponents for the great games and thanks to The Game Vault for hosting this tournament..... I might want to start talking to the pressganger about maybe running a Foodmachine event.

Game one Beginning




Game one end

Game 2 Beginning (Forgot to photograph end)

Game 3 Beginning


Game 3 end






What is painted so far



Tuesday, September 18, 2012

Steamroller 50 point in October......

I am wondering what to bring. I have already decided on a pairing of Harkevich and Karchev.

With Harvevich I am looking at a list I have been testing a bit already and like how it works out:





System: Warmachine
Faction: Harkevich - Wolf Pack
Casters: 1/1
Points: 50/50
Tiers: 2
Kommander Harkevich, the Iron Wolf (*5pts)
* Black Ivan (10pts)
* Conquest (19pts)
* War dog (1pts)
Man-o-war Bombardiers (Leader and 4 Grunts) (11pts)
Man-o-war Shocktroopers (Leader and 4 Grunts) (9pts)
Man-o-war Drakhun (with dismount) (5pts)






Reinforcements:

Doom Reavers (Leader and 5 Grunts) (6pts)
* Greylord Escort (2pts)
Manhunter (2pts)


For Karchev I have come up with the following lists:

Im torn between the three and am wondering what everyone else might think.

List 1 - Big ugly

System: Warmachine
Faction: Karchev - Iron Curtain
Casters: 1/1
Points: 50/50
Tiers: 4
Karchev the Terrible (*5pts)
* Berserker (5pts)
* Conquest (18pts)
* Kodiak (7pts)
Battle Mechaniks (Leader and 5 Grunts) (3pts)
Greylord Ternion (Leader and 2 Grunts) (4pts)
Man-o-war Demolition Corps (Leader and 2 Grunts) (6pts)
Man-o-war Shocktroopers (Leader and 2 Grunts) (6pts)
Man-o-war Shocktroopers (Leader and 2 Grunts) (6pts)


Reinforcements:
* Spriggan (9pts)


List 2 - Colossal killing

System: Warmachine
Faction: Karchev - Iron Curtain
Casters: 1/1
Points: 50/50
Tiers: 4
Karchev the Terrible (*5pts)
* Behemoth (12pts)
* Berserker (5pts)
* Kodiak (7pts)
Battle Mechaniks (Leader and 3 Grunts) (2pts)
* Battle Mechanik Officer (2pts)
Greylord Ternion (Leader and 2 Grunts) (4pts)
Man-o-war Demolition Corps (Leader and 2 Grunts) (6pts)
Man-o-war Shocktroopers (Leader and 2 Grunts) (6pts)
Man-o-war Shocktroopers (Leader and 2 Grunts) (6pts)
Man-o-war Drakhun (with dismount) (5pts)


Reinforcements:
* Spriggan (9pts)


List 3 - Electro-what?

System: Warmachine
Faction: Khador
Casters: 1/1
Points: 50/50
Karchev the Terrible (*5pts)
* Behemoth (13pts)
* Berserker (6pts)
* Conquest (19pts)
* Devastator (9pts)
* Kodiak (8pts)


Reinforcements:
* Spriggan (9pts)


List 4 -  Old Reliable, just more eficcient
A variant of a list I have used before:

System: Warmachine
Faction: Karchev - Iron Curtain
Casters: 1/1
Points: 50/50
Tiers: 4
Karchev the Terrible (*5pts)
* Berserker (5pts)
* Destroyer (8pts)
* Kodiak (7pts)
Battle Mechaniks (Leader and 5 Grunts) (3pts)
Greylord Ternion (Leader and 2 Grunts) (4pts)
Man-o-war Bombardiers (Leader and 2 Grunts) (7pts)
Man-o-war Demolition Corps (Leader and 2 Grunts) (6pts)
Man-o-war Shocktroopers (Leader and 2 Grunts) (6pts)
Man-o-war Shocktroopers (Leader and 4 Grunts) (9pts)

Reinforcements:
* Spriggan (9pts)



Friday, July 6, 2012

A long, somewhat lost 5th ed 40k vs Warmachine rant...Letshope 6th ed is better.


Before you read this. I was upset and angry and wanted to go find Stelek and smack him with the entirety of the internet when I wrote this. I still hate Stelek, the ugly living under the bridge troll that he is, but I though I would let this rant finally see the light of day and ask, Does 6th solve the problems I bring up in my nerd rage induced diatribe, or only enhance them?  

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I find myself writing this in a self question; What is the intrinsic value of a game, or an army for that matter? I guess the answer is how much enjoyment you get from playing it. Well going by that definition, then the intrinsic value of my Warhammer Guard army would be lower then anything, hell, most of our "armies" sit in disuse in cases not being deployed or used except in one off situations.

    I have a very large and formidable Tau army. It is a decent army considering the codex is behind the times and that they haven't received any new models in a long while. Even that army though has fallen by the wayside in recent months as I have begun playing Warmachine.

    I think the first problem lies in the games themselves. I look at what I need to tote around to play a pick up game of Warhammer 40k and what I need to tote around for Warmachine and the differences are staggering.

For 40k I need to keep available the following:
70 Fire Warriors
6 Devilfish
2 Hammerhead Chassis with 1 Skyray, 1 Ion Cannon, and 2 Railgun Turrets
1 Pihranha
16 Crisis Suits
2 Crisis Suit Commanders
1 Farsight
3 Sniper Drone Team Leaders
9 Sniper Drones
20 Kroot
6 Kroot Hounds
8 Vespids
3 Broadside Suits
8 Pathfinders
14 Gun Drones
14 Shield Drones
1 Ethereal
5 Objective Markers
Templates
Tape Measure
Codex
Rulebook
That is 189 Models carried in 4 multi-layer Pistol Cases

For Warmachine I need the following
Karchev
Sorscha
2 Juggernauts
1 Destroyer
1 Devestator
Beast 09
4 Widowmakers
1 Widowmaker Marksman
6 Mechanics
8 Man O War Bombardiers
8 Man O War Shock Troops
1 Manhunter
Templates
Tape Measure
Rulebook
that is 35 Models carried in a small 12x15 plastic case

    So for Warhammer 40K my "pick up game" equipment includes my entire collection, and to transport them it takes up the trunk of a small car. My Warmachine pick up game stuff on the other hand only takes up the area that I need for a tinly case which is smaller then my laptop bag.

    I know there ae those people who will say that I should take only wht I need, but the problem is that I might need a crisis suit army to fight army X and a fire warrior army to fight army Y, then a mix of the two to fight army Z. Honestly one of the reasons I got away from playing casual 40K outside my home was because of the simple fact that I did not, and still do not, enjoy toting around 4 pistol cases wherever I go. Instead I can condense what I need to 2 or 3 for a tournament. While I loose a great deal of flexibility at a 40K tourney I gain easier transport.

    I think the format for competative 40k though is different and irritating. I played competative 40k for a couple of years. I found it to leave a sour taste in my mouth, more on that later though. Direct comparisons though of competative 40k and Warmacine though lead me to lean towards Warmachine as being the game built for competative play with its very strict and deliberate scenario rules as opposed to 40k where the players can and will, interperet or manipulate the game and rules to thier needs to win. I can draw 2 direct examples of this, well no, 3.

1-Objective placement
    In Warhammer 40K the objectives at most lower level tournaments (and casual play) are placed by the players unless the TO has scenarios which state otherwise. This creates and issue for alot of players in that if I know my army plays well at range but sucks when you are in close, I can place my objective in a position that is adventageous to me and will allow me to defend it better while my opponent whi plays an assault army can place thiers in a position that they dont have to defend because they will likely end up with assets in that are anyway on thier way to get me.

    In Warmachine that scenarios all clearly define where the objectives are on the table. They do not deviate from that position and any scenario you may play at any store or tournament is regulated by these guidelines so that no matter where you play, you will play scenarios from the same selection of scenarios all of which have very rigid guidelines on objective placement and control.

2-Objective Control
    This one is pretty clear cut, but also isnt. Since it is shorter I will go Warmachine first. Warmachine the objectives can only be controlled by wehatever the guidelines in SR2012 (Steamroller 2012) are and they have a defined control area.

    Now on to Warhammer 40k. Yeah....... 3 Inches, has to be a troops choice. Simple enough. It is thouse 3 Inches though which make the problem even more difficult.

the Warhammer 40K rulebook states:

"At the end of a game you control an objective if there is at least one of your scoring units, ano no enemy unit (any uit, whether scoring or not), within 3" of it. As different objectives vary in shape and size, it is important to agree at the beginning of the game exactly where this distance will be measured from"

So, what is covered under Page 91 is:
Scoring unit within 3" of the objective
No enemy units within 3" of the objective
Players need to agree on where the objective is measured from
And, both Seize Ground and Capture and Control asy I cant put the objective in impassible terrain.

What isint covered:
Where on the model do you measure from?
I would assume the base. Why?
Because on Page 3 it states:
"A Model is considered to occupy the area of its base, so when measuring distance between two models , use the closest point on thier bases as your reference points."

There are those who would argue otherwise though.

I have been at tournaments where people have argued the volume of a model counts towards being within 3 inches of an objective where the objective was on a different floor of a bulding.

Since Games Workshop provides no rule stating the volume of the model counts for ranges I cant and wont accept that.

This one subject could go on forever, so I will turnicate it right here.

I all honesty, the first 2 wore me out so much, well speaking about the second, that I have completely forgotten whatthe third was. I am sure this headache I have from writing more then anyone ever should have to about the inticacies of an objective and measuring to it isnt helping.

For those who may be curious though I have always been in the camp of the objective is 3" from a point on the board in an infinate column. this negating the while spherical objective marker nonsense you get into with when it is on a floor in a building.

Essentially what I am getting at here is what is the value to me as a gamer though of Warhammer 40k when I have options out there like Warmachine, Hordes, Malifaux, BattleTech, Heavy Gear Blitz, Dystopian Wars, Mercs, and god knows games that look good which are still in development or that I have overlooked. While each game may have its ups and downs, they are all good in thier own right and quite often they dont require the sheer volumn of space as Warhammer 40k.

I will not argue the investment monetarily in a game, as each game might have diferent price points and quite frankly, I know they have different price points. I know that the games which I play might be considered pricey by someone who likes to play a different game. I could argue investment, but in all honesty, it would probly make me feel bad about all the money I have spent on my hobbies over the past decade alone.

I guess what it all boils down to is this:

Games Workshop, I like the models for 40K, I also used to love the game. Over the past 2 years though I have met some great people in tournament and casual play. I have also met many more though who turned my stomach by using the term "competitive play" to justify being a complete ass hat. Please, do me, and those who also might be disillusioned about this game a couple big favors and do two things. First, admit that this is not a tournament style competitive game due to how you handle releases and rules and second, bring the game down to a manageable level where I can carry around stuff for a pickup game without needing a baggage train.

Monday, April 2, 2012

    Well, one of the few things I had hoped to hang onto with Warhammer 40k has been pushed to the side. Ard boyz. With it though, and quite unexpectedly, we also lost the entire GT circuit. While I have mentioned in the past that I have not had the best experience with Warhammer tournaments I think this is a major mistake on their part.

    Pulling tournament support from major cons for 40K had some writing on the wall last year when it was announced you could simply buy your way into the throne of skulls (ToS) tournament. In a way they had already invalidated their own GT system and it was like they were hoping to simply let the system die on its own in a year seeing as how you didn't need a GT to get into ToS. I guess though the slow death either bothered them or they were just wanting to get it done with and pull the plug.

     I'm sorry though, when companies such as Catalyst Game Labs and Privateer Press, who are smaller fish in this big pond, can still offer prize support in some way, shape or form at Cons which don't just push their own wares, how is it that Games Workshop, the great and monolithic giant among gaming companies, cant keep offering prize support. I don't get it, and I don't think that GW does either.

Sunday, January 22, 2012

Warhammer Learning Tournament

This past weekend I played in a Warhammer 40k tournament which pitched veteran players against new players to help them learn. I have to say that I had a mixed experience with it. The first game I played was against a blood angels player. I cant remember the specifics of what he was running but I was running a Farsight list which was very suit heavy and had very little troops (2 6 man teams with fish). We ended up drawing as I didnt play very agressively, the points limit was 1500 and 2 hours per round. We just made it past th first turn. My turns werent too long, his turns though dragged through. The second game I had to play the judge as we had an odd number. We have a rivalry between his Necrons and my Tau. The third game was against a Deathwing Termie list which ended up with no land raiders by the 2nd turn and almost no one left alive 3 turns later.



Overall a good day, felt kinda guilty though about almost tabling my opponent.

Monday, December 19, 2011

Tornament woes

Well, I am back with my internet ramblings about gaming. I recently had the good fortune to play at a tournament at FTW games again in Richmond Virginia. It is a great store with a great owner and I am glad to be able to play there. I have a couple of little nitpicks from the tournament though, maybe every tournament I have gone to but just never said, nothing major, just small stuff.

1 - Imperial Armore Apocolypse II

    Ok, this is a great supplement, it gives you more options for armies then what is already out there and they do have some amazing models. They also though are a form of expansion rules for Warhammer 40K that most people will not have access to. In the rulebook there is some confusion surrounding the whole use of the Warhammer 40K and the Apocolypse icons used in the book. My understanding of the point behnd those two symbols is that you can tell at what kind of level they should be played at. There are some though who believe that this is an indication that the models witht he "Warhammer 40K" stamp are intended for normal use and tournament play. I need to personally look through the book myself one of these days but I do recall that it has been said that there is a small blurb that still states that the units in the book still require yoru opponents permission just like with any other version of an IA supplement.

    The only real reason I bring this up, had it beenknown that IA Apoc II was allowed in the tournamant then I woudl have been prepared with a much better tau Commander then my standard suit. I also woudl not have had a OMGWTF moment when I faced 2 huge squads of Grot Tanks and some kindof mad max looking ork vehicle that I had no idea what it was as well as 2 gigantic Killa Kans that looked like they were some awwful spawn of a Dreadnight and a Killa Kan.

2 - Gamer Funk

    This is sort of self expanitory, but unfortunately needs to be said. You are goingg to an enviroment where the humidity will be high there will be tenson and sweating, a great many peopel will be bumping into each other and shuffling around, yelling and talking and the tempature will get pretty high. Shower first. If you smell like any kind of bodily fluid, wash yourself before attending. If you are in a mood not to wash yourself, not to clean yourself up, not to smell halfway decent at the beginning of the tournament, then please, dont come. you make the experience very poor for those of us who are forced to play next to you or against you.

    The reason I bring this up is that at any venue I have been to there have been players who, for one reason or another, feel that they they are exempt from the common courtiousies of modern society which includes being clean and not smelling like thier own excrement, or of horrible BO, or like Onions. I understand life is tough, I wont take depression or "I dont have a job" or "I smell from my job" as an excuse, I am unemployed and a pretty good candidate for zoloft right now, when I worked I was working in a very dirty enviroment, depressed, not depressed, bad or good mood, I shower before going to the game store or a tournament. I am not trying to be a mean sprited person. I have played games where the people I play against havent bathed in a long time and at the end of that 8 hours they can overpower an entire table with thier odor.... I know nurgle can grant Noxious Touch and Cloud of Flies, that doesnt mean you have to have them in real life.

3 - Scheduling

    This isnt so much for one side or the other about runnign in a timely manner or playing in a timely manner as much as it is somethign for both and can be cut down into a few little sub sections.

There are a few basic rules I woudl suggest

Player Scheduling -

Make sure you have enough time to play through the whole tournament
Emergencies happen and people have to leave sometimes, but when you know you go to work at 5 and the tournament begins at 12, dont sign up or play, all you are doing is messing up someone elses experience when mid game you tell them that you have to leave and go to work leaving them hanging mid game

Dont run over the break
Not alot to say here, the breaks are the length they are for a reason

Dont slowhammer
Slowhammer is just stupid, slow, boring and rude.

Venue Scheduling -

Start when you say you will
I have been many places and played a good number of events, it always starts to suck late

Players running over breaks
If you have a player or pair of players running over breaks, they just dropped for that round and get a draw score if they do happen to show up for round 3. Starting late sucks, having rounds shortened and goign home really late really sucks after spending 8+ hours in a packed store with a ton of other gamers and by now everybody is covered in Gamer funk.

    I dont want people to think I am just rambling and ranting to rant. I enjoy myself at most of the tournaments I have attended. I love my local stores FTW Games and The Game Vault and fully believe in supporting both of them as it helps the local economy and gives me and my friends a place to play.

Support your local stores
Support your favorite games
Support your gaming community
and most of all, have some good CLEAN fun