So, for the past 2 years I have been a participant in something I consider to be the kickoff of my gaming year. It is an event called "Battle for the Cure" run by the Iron Fist League out of Northern Virginia. Usually this has already come and gone though. Yet here it is, early may, and there has been nothing posted about it. Well, me being the greedy git that I am and enjoying my local tournaments. I thin I will have to add trying to organize a BftC style tournament to my to do list for this year with the proceeds going straight to the Susan G Komen Foundation. I will have to track down the rules for the past two years and see what they were then see if I can build support for this at either The Game Vault or at FTW games, possibly even both, and maybe even work it up to a two weekend or 2 day event with both Warhammer 40K and Warmachine.
Here is to gaming for a cause.
Saturday, May 5, 2012
Wednesday, April 4, 2012
Getting ready for Historicon 2012
Hey everyone, just wanted to express how excited I am to be running some events this year at Historicon. I have been working on getting all my information put together and my models painted. Hopefully some sneak prviews of the mechs will be forthcoming.
Monday, April 2, 2012
Just a quick update
Figured I would shake things up a bit on the blog with colors and backgrounds and such. I hope whoever is viewing likes it.
Well, one of the few things I had hoped to hang onto with Warhammer 40k has been pushed to the side. Ard boyz. With it though, and quite unexpectedly, we also lost the entire GT circuit. While I have mentioned in the past that I have not had the best experience with Warhammer tournaments I think this is a major mistake on their part.
Pulling tournament support from major cons for 40K had some writing on the wall last year when it was announced you could simply buy your way into the throne of skulls (ToS) tournament. In a way they had already invalidated their own GT system and it was like they were hoping to simply let the system die on its own in a year seeing as how you didn't need a GT to get into ToS. I guess though the slow death either bothered them or they were just wanting to get it done with and pull the plug.
I'm sorry though, when companies such as Catalyst Game Labs and Privateer Press, who are smaller fish in this big pond, can still offer prize support in some way, shape or form at Cons which don't just push their own wares, how is it that Games Workshop, the great and monolithic giant among gaming companies, cant keep offering prize support. I don't get it, and I don't think that GW does either.
Pulling tournament support from major cons for 40K had some writing on the wall last year when it was announced you could simply buy your way into the throne of skulls (ToS) tournament. In a way they had already invalidated their own GT system and it was like they were hoping to simply let the system die on its own in a year seeing as how you didn't need a GT to get into ToS. I guess though the slow death either bothered them or they were just wanting to get it done with and pull the plug.
I'm sorry though, when companies such as Catalyst Game Labs and Privateer Press, who are smaller fish in this big pond, can still offer prize support in some way, shape or form at Cons which don't just push their own wares, how is it that Games Workshop, the great and monolithic giant among gaming companies, cant keep offering prize support. I don't get it, and I don't think that GW does either.
Sunday, April 1, 2012
Warhammer needs a crash cart
I find myself writing this in a self question; What is the intrinsic value of a game, or an army for that matter? I guess the answer is how much enjoyment you get from playing it. Well going by that definition, then the intrinsic value of my Warhammer Guard army would be lower then anything, hell, most of our "armies" sit in disuse in cases not being deployed or used except in one off situations.
I have a very large and formidable Tau army. It is a decent army considering the codex is behind the times and that they haven't received any new models in a long while. Even that army though has fallen by the wayside in recent months as I have begun playing Warmachine.
I think the first problem lies in the games themselves. I look at what I need to tote around to play a pick up game of Warhammer 40k and what I need to tote around for Warmachine and the differences are staggering.
For 40k I need to keep available the following:
70 Fire Warriors
6 Devilfish
2 Hammerhead Chassis with 1 Skyray, 1 Ion Cannon, and 2 Railgun Turrets
1 Piranha
16 Crisis Suits
2 Crisis Suit Commanders
1 Farsight
3 Sniper Drone Team Leaders
9 Sniper Drones
20 Kroot
6 Kroot Hounds
8 Vespids
3 Broadside Suits
8 Pathfinders
14 Gun Drones
14 Shield Drones
1 Ethereal
5 Objective Markers
Templates
Tape Measure
Rulebook
That is 189 Models carried in 4 multi-layer Pistol Cases
For Warmachine I need the following
Karchev
Sorscha
2 Juggernauts
1 Destroyer
1 Devastator
Beast 09
4 Widowmakers
1 Widowmaker Marksman
6 Mechanics
8 Man O War Bombardiers
8 Man O War Shock Troops
1 Manhunter
Templates
Tape Measure
Rulebook
that is 35 Models carried in a small 12x15 plastic case
So for Warhammer 40K my "pick up game" equipment includes my entire collection, and to transport them it takes up the trunk of a small car. My Warmachine pick up game stuff on the other hand only takes up the area that I need for a tiny case which is smaller then my laptop bag.
I know there are those people who will say that I should take only what I need, but the problem is that I might need a crisis suit army to fight army X and a fire warrior army to fight army Y, then a mix of the two to fight army Z. Honestly one of the reasons I got away from playing casual 40K outside my home was because of the simple fact that I did not, and still do not, enjoy toting around 4 pistol cases wherever I go. Instead I can condense what I need to 2 or 3 for a tournament. While I loose a great deal of flexibility at a 40K tourney I gain easier transport.
I think the format for competitive 40k though is different and irritating. I played competitive 40k for a couple of years. I found it to leave a sour taste in my mouth, more on that later though. Direct comparisons though of competitive 40k and Warmachine though lead me to lean towards Warmachine as being the game built for competitive play with its very strict and deliberate scenario rules as opposed to 40k where the players can and will, interpret or manipulate the game and rules to their needs to win. I can draw 2 direct examples of this, well no, 3.
1-Objective placement
In Warhammer 40K the objectives at most lower level tournaments (and casual play) are placed by the players unless the TO has scenarios which state otherwise. This creates and issue for alot of players in that if I know my army plays well at range but sucks when you are in close, I can place my objective in a position that is advantageous to me and will allow me to defend it better while my opponent which plays an assault army can place theirs in a position that they don't have to defend because they will likely end up with assets in that are anyway on their way to get me.
In Warmachine that scenarios all clearly define where the objectives are on the table. They do not deviate from that position and any scenario you may play at any store or tournament is regulated by these guidelines so that no matter where you play, you will play scenarios from the same selection of scenarios all of which have very rigid guidelines on objective placement and control.
2-Objective Control
This one is pretty clear cut, but also isn't. Since it is shorter I will go Warmachine first. Warmachine the objectives can only be controlled by whatever the guidelines in SR2012 (Steamroller 2012) are and they have a defined control area.
Now on to Warhammer 40k. Yeah....... 3 Inches, has to be a troops choice. Simple enough. It is those 3 Inches though which make the problem even more difficult.
the Warhammer 40K rulebook states:
"At the end of a game you control an objective if there is at least one of your scoring units, and no enemy unit (any unit, whether scoring or not), within 3" of it. As different objectives vary in shape and size, it is important to agree at the beginning of the game exactly where this distance will be measured from"
So, what is covered under Page 91 is:
Scoring unit within 3" of the objective
No enemy units within 3" of the objective
Players need to agree on where the objective is measured from
And, both Seize Ground and Capture and Control say I cant put the objective in impassible terrain.
What isn't covered:
Where on the model do you measure from?
I would assume the base. Why?
"A Model is considered to occupy the area of its base, so when measuring distance between two models , use the closest point on their bases as your reference points."
There are those who would argue otherwise though.
I have been at tournaments where people have argued the volume of a model counts towards being within 3 inches of an objective where the objective was on a different floor of a building.
Since Games Workshop provides no rule stating the volume of the model counts for ranges I cant and wont accept that.
This one subject could go on forever, so I will truncate it right here.
I all honesty, the first 2 wore me out so much, well speaking about the second, that I have completely forgotten what the third was. I am sure this headache I have from writing more then anyone ever should have to about the intricacies of an objective and measuring to it isn't helping.
For those who may be curious though I have always been in the camp of the objective is 3" from a point on the board in an infinite column. this negating the while spherical objective marker nonsense you get into with when it is on a floor in a building.
Essentially what I am getting at here is what is the value to me as a gamer though of Warhammer 40k when I have options out there like Warmachine, Hordes, Malifaux, BattleTech, Heavy Gear Blitz, Dystopian Wars, Mercs, and god knows games that look good which are still in development or that I have overlooked. While each game may have its ups and downs, they are all good in their own right and quite often they don't require the sheer volume of space as Warhammer 40k.
I will not argue the investment monetarily in a game, as each game might have different price points and quite frankly, I know they have different price points. I know that the games which I play might be considered pricey by someone who likes to play a different game. I could argue investment, but in all honesty, it would probably make me feel bad about all the money I have spent on my hobbies over the past decade alone.
I guess what it all boils down to is this:
Games Workshop, I like the models for 40K, I also used to love the game. Over the past 2 years though I have met some great people in tournament and casual play. I have also met many more though who turned my stomach by using the term "competitive play" to justify being a complete ass hat. Please, do me, and those who also might be disillusioned about this game a couple big favors and do two things. First, admit that this is not a tournament style competitive game due to how you handle releases and rules and second, bring the game down to a manageable level where I can carry around stuff for a pickup game without needing a baggage train.
I have a very large and formidable Tau army. It is a decent army considering the codex is behind the times and that they haven't received any new models in a long while. Even that army though has fallen by the wayside in recent months as I have begun playing Warmachine.
I think the first problem lies in the games themselves. I look at what I need to tote around to play a pick up game of Warhammer 40k and what I need to tote around for Warmachine and the differences are staggering.
For 40k I need to keep available the following:
70 Fire Warriors
6 Devilfish
2 Hammerhead Chassis with 1 Skyray, 1 Ion Cannon, and 2 Railgun Turrets
1 Piranha
16 Crisis Suits
2 Crisis Suit Commanders
1 Farsight
3 Sniper Drone Team Leaders
9 Sniper Drones
20 Kroot
6 Kroot Hounds
8 Vespids
3 Broadside Suits
8 Pathfinders
14 Gun Drones
14 Shield Drones
1 Ethereal
5 Objective Markers
Templates
Tape Measure
Rulebook
That is 189 Models carried in 4 multi-layer Pistol Cases
For Warmachine I need the following
Karchev
Sorscha
2 Juggernauts
1 Destroyer
1 Devastator
Beast 09
4 Widowmakers
1 Widowmaker Marksman
6 Mechanics
8 Man O War Bombardiers
8 Man O War Shock Troops
1 Manhunter
Templates
Tape Measure
Rulebook
that is 35 Models carried in a small 12x15 plastic case
So for Warhammer 40K my "pick up game" equipment includes my entire collection, and to transport them it takes up the trunk of a small car. My Warmachine pick up game stuff on the other hand only takes up the area that I need for a tiny case which is smaller then my laptop bag.
I know there are those people who will say that I should take only what I need, but the problem is that I might need a crisis suit army to fight army X and a fire warrior army to fight army Y, then a mix of the two to fight army Z. Honestly one of the reasons I got away from playing casual 40K outside my home was because of the simple fact that I did not, and still do not, enjoy toting around 4 pistol cases wherever I go. Instead I can condense what I need to 2 or 3 for a tournament. While I loose a great deal of flexibility at a 40K tourney I gain easier transport.
I think the format for competitive 40k though is different and irritating. I played competitive 40k for a couple of years. I found it to leave a sour taste in my mouth, more on that later though. Direct comparisons though of competitive 40k and Warmachine though lead me to lean towards Warmachine as being the game built for competitive play with its very strict and deliberate scenario rules as opposed to 40k where the players can and will, interpret or manipulate the game and rules to their needs to win. I can draw 2 direct examples of this, well no, 3.
1-Objective placement
In Warhammer 40K the objectives at most lower level tournaments (and casual play) are placed by the players unless the TO has scenarios which state otherwise. This creates and issue for alot of players in that if I know my army plays well at range but sucks when you are in close, I can place my objective in a position that is advantageous to me and will allow me to defend it better while my opponent which plays an assault army can place theirs in a position that they don't have to defend because they will likely end up with assets in that are anyway on their way to get me.
In Warmachine that scenarios all clearly define where the objectives are on the table. They do not deviate from that position and any scenario you may play at any store or tournament is regulated by these guidelines so that no matter where you play, you will play scenarios from the same selection of scenarios all of which have very rigid guidelines on objective placement and control.
2-Objective Control
This one is pretty clear cut, but also isn't. Since it is shorter I will go Warmachine first. Warmachine the objectives can only be controlled by whatever the guidelines in SR2012 (Steamroller 2012) are and they have a defined control area.
Now on to Warhammer 40k. Yeah....... 3 Inches, has to be a troops choice. Simple enough. It is those 3 Inches though which make the problem even more difficult.
the Warhammer 40K rulebook states:
"At the end of a game you control an objective if there is at least one of your scoring units, and no enemy unit (any unit, whether scoring or not), within 3" of it. As different objectives vary in shape and size, it is important to agree at the beginning of the game exactly where this distance will be measured from"
So, what is covered under Page 91 is:
Scoring unit within 3" of the objective
No enemy units within 3" of the objective
Players need to agree on where the objective is measured from
And, both Seize Ground and Capture and Control say I cant put the objective in impassible terrain.
What isn't covered:
Where on the model do you measure from?
I would assume the base. Why?
"A Model is considered to occupy the area of its base, so when measuring distance between two models , use the closest point on their bases as your reference points."
There are those who would argue otherwise though.
I have been at tournaments where people have argued the volume of a model counts towards being within 3 inches of an objective where the objective was on a different floor of a building.
Since Games Workshop provides no rule stating the volume of the model counts for ranges I cant and wont accept that.
This one subject could go on forever, so I will truncate it right here.
I all honesty, the first 2 wore me out so much, well speaking about the second, that I have completely forgotten what the third was. I am sure this headache I have from writing more then anyone ever should have to about the intricacies of an objective and measuring to it isn't helping.
For those who may be curious though I have always been in the camp of the objective is 3" from a point on the board in an infinite column. this negating the while spherical objective marker nonsense you get into with when it is on a floor in a building.
Essentially what I am getting at here is what is the value to me as a gamer though of Warhammer 40k when I have options out there like Warmachine, Hordes, Malifaux, BattleTech, Heavy Gear Blitz, Dystopian Wars, Mercs, and god knows games that look good which are still in development or that I have overlooked. While each game may have its ups and downs, they are all good in their own right and quite often they don't require the sheer volume of space as Warhammer 40k.
I will not argue the investment monetarily in a game, as each game might have different price points and quite frankly, I know they have different price points. I know that the games which I play might be considered pricey by someone who likes to play a different game. I could argue investment, but in all honesty, it would probably make me feel bad about all the money I have spent on my hobbies over the past decade alone.
I guess what it all boils down to is this:
Games Workshop, I like the models for 40K, I also used to love the game. Over the past 2 years though I have met some great people in tournament and casual play. I have also met many more though who turned my stomach by using the term "competitive play" to justify being a complete ass hat. Please, do me, and those who also might be disillusioned about this game a couple big favors and do two things. First, admit that this is not a tournament style competitive game due to how you handle releases and rules and second, bring the game down to a manageable level where I can carry around stuff for a pickup game without needing a baggage train.
Sunday, February 19, 2012
Karchev Tier 4 for a 50pt Hardcore
So, thinking of running Karchev Tier 4 at the tournament next month if I can swing the money to get everything..... job and al being an issue.... thinking for my list though one of the following 2 lists. There is only slight variation between them:
List 1:
Karchev Final (50pts)
50pt Khador - Karchev Tier 4 Roster (Standard Game)
Selections:
* Warcaster
* Karchev the Terrible
* Warjacks
Destroyer
Devastator
Juggernaut
Juggernaut
* Units
* Battle Mechaniks (Ldr and 5 Grunts)
* Battle Mechaniks (Ldr and 3 Grunts)
* Greylord Ternion (Ldr and 2 Grunts)
* Man-O-War Shocktroops (Leader and 4 Grunts)
* Man-O-War Shocktroops (Leader and 4 Grunts)
+++++++++++++++++++++++++++++++++++++++++++++++++++++
List 2:
Karchev Final (50pts)
50pt Khador - Karchev Tier 4 Roster (Standard Game)
Selections:
* Warcaster
* Karchev the Terrible
* Warjacks
Destroyer
Devastator
Juggernaut
Juggernaut
* Units
* Battle Mechaniks (Ldr and 5 Grunts)
* Greylord Ternion (Ldr and 2 Grunts)
* Man-O-War Shocktroops (Leader and 4 Grunts)
* Man-O-War Bombardiers (Ldr and 4 Grunts)
I wont post the tier rules so as to not step on any toes at PP. I will say this though. The Ternion is only there from necesitty. Otherwise I woudl have found a better use for thier 4 points, like a Man-o-War Drachun. I will say though, where I find myself hung up is wether to take Bombardiers to eat up a 2 point gap I have or to take a second min Mechanic squad.
Let me know what you think.
List 1:
Karchev Final (50pts)
50pt Khador - Karchev Tier 4 Roster (Standard Game)
Selections:
* Warcaster
* Karchev the Terrible
* Warjacks
Destroyer
Devastator
Juggernaut
Juggernaut
* Units
* Battle Mechaniks (Ldr and 5 Grunts)
* Battle Mechaniks (Ldr and 3 Grunts)
* Greylord Ternion (Ldr and 2 Grunts)
* Man-O-War Shocktroops (Leader and 4 Grunts)
* Man-O-War Shocktroops (Leader and 4 Grunts)
+++++++++++++++++++++++++++++++++++++++++++++++++++++
List 2:
Karchev Final (50pts)
50pt Khador - Karchev Tier 4 Roster (Standard Game)
Selections:
* Warcaster
* Karchev the Terrible
* Warjacks
Destroyer
Devastator
Juggernaut
Juggernaut
* Units
* Battle Mechaniks (Ldr and 5 Grunts)
* Greylord Ternion (Ldr and 2 Grunts)
* Man-O-War Shocktroops (Leader and 4 Grunts)
* Man-O-War Bombardiers (Ldr and 4 Grunts)
I wont post the tier rules so as to not step on any toes at PP. I will say this though. The Ternion is only there from necesitty. Otherwise I woudl have found a better use for thier 4 points, like a Man-o-War Drachun. I will say though, where I find myself hung up is wether to take Bombardiers to eat up a 2 point gap I have or to take a second min Mechanic squad.
Let me know what you think.
Sunday, January 29, 2012
GW v PP Price Comparisons
So, I saw an artile on BOLS about Warhammer 40k on the cheap. So, I naturally decided that I should compare my 2 hobbies and see what kind of price differences we are talking about. First I made a Tau list that I could like playing and then 2 Warmachine lists I woudl like playing, both at their standard tournament force sizes, 1500 and 35 respectively, and got current costs, plus taxes, and compared them. The Warhammer 40k list came out to 432.84. not bad for a Tau list at 1500, Warmachine came out to 307.57.
Now breaking it down, just to the starterboxes if you want, the Tau one can support 689 points by itself, i omitted the stealthsuits from the 1500 as i have never found a use for them. The Khador battlebox supports 11 points by itself. Everything in the Khador box though has a use, and at 49.99 vs the Tau box at 110.00 it seems a better deal. I included copies of the rosters below in case anyone wanted to compare for themselves.
Tau 1500 point list
-------------------------
1500 Pts - Tau Empire Roster - Sample Roster
HQ: Commander Shas'el
-1 Commander Shas'el - Bonding Knife; Hard-wired Drone Controller; Plasma Rifle; Twin Linked Missile Pod
--1 Crisis Bodyguard - Hard-wired Drone Controller; Missile Pod; Plasma Rifle; Targeting Array
---2 Shield Drone - Shield Generator
--1 Crisis Bodyguard - Hard-wired Drone Controller; Missile Pod; Plasma Rifle; Targeting Array
---2 Shield Drone - Shield Generator
--2 Shield Drone - Shield Generator
HQ: Commander Shas'el
-1 Commander Shas'el - Bonding Knife; Hard-wired Drone Controller; Plasma Rifle; Twin Linked Missile Pod
--1 Crisis Bodyguard - Hard-wired Drone Controller; Missile Pod; Plasma Rifle; Targeting Array
---2 Shield Drone - Shield Generator
--1 Crisis Bodyguard - Hard-wired Drone Controller; Missile Pod; Plasma Rifle; Targeting Array
---2 Shield Drone - Shield Generator
--2 Shield Drone - Shield Generator
Troops: Fire Warrior
-6 Fire Warrior, 155 pts - Pulse Rifle x6
--1 Devilfish - Burst Cannon; Landing Gear; Disruption Pod; Flechette Discharger
---2 Gun Drones - Twin Linked Pulse Carbines
Troops: Fire Warrior
-6 Fire Warrior, 155 pts - Pulse Rifle x6
--1 Devilfish - Burst Cannon; Landing Gear; Disruption Pod; Flechette Discharger
---2 Gun Drones - Twin Linked Pulse Carbines
Troops: Kroot Carnivore Squad
-12 Kroot Carnivore Squad, - Kroot Rifle x12
Heavy Support: Broadside Battlesuit
-1 Broadside Battlesuit - Twin Linked Railgun; Smart Missile System; Drone Controller; Team Leader
--2 Broadside Battlesuit - Acute Senses; Twin Linked Railgun; Unit Type: Infantry; Smart Missile System; Target Lock
--2 Shield Drone - Shield Generator
Heavy Support: Hammerhead Gunship
-1 Hammerhead Gunship - Railgun; Landing Gear; Targeting Array; Two Burst Cannons; Disruption Pod; Flechette Discharger; Multi-Tracker
Model List
3 Broadside Battlesuit 3@ 35.00ea (105.00)
2 Tau Crisis Battlesuit Commander - 2@ 30.00 ea (60.00)
4 Crisis Bodyguard - 1 Box Set, 3@ 24.75ea (74.25)
2 Devilfish and gun drones - 1 Box Set, 1@ 35.00
12 Fire Warrior - Box Set
1 Hammerhead Gunship - 1@ 49.50
12 Kroot Carnivores - Box Set
14 Shield Drone - 12 convert from Gun Drones with Suits, 2@ 2.99ea (5.98) (Warstore ebay store gun drones to convert)
Tau Empire Battlebox box set - 110.00
Tau Codex - 24.75
WH40k Rulebook - 57.75
Total: 412.23
VA Sales Tax (5%): 20.61
Subtotal: 432.84
Khador 35 pt list:
List 1 (35pts)
35pt Khador Roster (Standard Game)
Selections:
* Warcaster
* Kommander Sorscha
* Warjacks
Beast 09
Destroyer
* Unit (19pts)
* Doom Reavers (Ldr and 5 Grunts)
* Man-O-War Shocktroops (Leader and 4 Grunts)
* Widowmakers (Ldr and 3 Grunts)
* Solo
* War Dog
List 2 (35pts)
35pt Khador Roster (Standard Game)
Selections:
* Warcaster (22pts)
* Karchev the Terrible
* Warjacks
Beast 09
Destroyer
Juggernaut
* Unit
* Man-O-War Shocktroops (Leader and 4 Grunts)
* Widowmakers (Ldr and 3 Grunts)
Model List
Kommander Sorscha - Battlebox Box Set
Karchev the Terrible - 49.99
Beast 09 - 54.99
Destroyer - Battlebox Box Set
Juggernaut - Battlebox Box Set
Man-O-War Shocktroops - 44.99
Widowmakers - 19.99
Doom Reavers - 32.99
War Dog - 9.99
Warmachine Rulebook (Softcover) - 29.99
Khador Battlebox - 49.99
total: 292.92
VA Sales tax (5%): 14.65
subtotal: 307.57
125.27 difference
Now breaking it down, just to the starterboxes if you want, the Tau one can support 689 points by itself, i omitted the stealthsuits from the 1500 as i have never found a use for them. The Khador battlebox supports 11 points by itself. Everything in the Khador box though has a use, and at 49.99 vs the Tau box at 110.00 it seems a better deal. I included copies of the rosters below in case anyone wanted to compare for themselves.
Tau 1500 point list
-------------------------
1500 Pts - Tau Empire Roster - Sample Roster
HQ: Commander Shas'el
-1 Commander Shas'el - Bonding Knife; Hard-wired Drone Controller; Plasma Rifle; Twin Linked Missile Pod
--1 Crisis Bodyguard - Hard-wired Drone Controller; Missile Pod; Plasma Rifle; Targeting Array
---2 Shield Drone - Shield Generator
--1 Crisis Bodyguard - Hard-wired Drone Controller; Missile Pod; Plasma Rifle; Targeting Array
---2 Shield Drone - Shield Generator
--2 Shield Drone - Shield Generator
HQ: Commander Shas'el
-1 Commander Shas'el - Bonding Knife; Hard-wired Drone Controller; Plasma Rifle; Twin Linked Missile Pod
--1 Crisis Bodyguard - Hard-wired Drone Controller; Missile Pod; Plasma Rifle; Targeting Array
---2 Shield Drone - Shield Generator
--1 Crisis Bodyguard - Hard-wired Drone Controller; Missile Pod; Plasma Rifle; Targeting Array
---2 Shield Drone - Shield Generator
--2 Shield Drone - Shield Generator
Troops: Fire Warrior
-6 Fire Warrior, 155 pts - Pulse Rifle x6
--1 Devilfish - Burst Cannon; Landing Gear; Disruption Pod; Flechette Discharger
---2 Gun Drones - Twin Linked Pulse Carbines
Troops: Fire Warrior
-6 Fire Warrior, 155 pts - Pulse Rifle x6
--1 Devilfish - Burst Cannon; Landing Gear; Disruption Pod; Flechette Discharger
---2 Gun Drones - Twin Linked Pulse Carbines
Troops: Kroot Carnivore Squad
-12 Kroot Carnivore Squad, - Kroot Rifle x12
Heavy Support: Broadside Battlesuit
-1 Broadside Battlesuit - Twin Linked Railgun; Smart Missile System; Drone Controller; Team Leader
--2 Broadside Battlesuit - Acute Senses; Twin Linked Railgun; Unit Type: Infantry; Smart Missile System; Target Lock
--2 Shield Drone - Shield Generator
Heavy Support: Hammerhead Gunship
-1 Hammerhead Gunship - Railgun; Landing Gear; Targeting Array; Two Burst Cannons; Disruption Pod; Flechette Discharger; Multi-Tracker
Model List
3 Broadside Battlesuit 3@ 35.00ea (105.00)
2 Tau Crisis Battlesuit Commander - 2@ 30.00 ea (60.00)
4 Crisis Bodyguard - 1 Box Set, 3@ 24.75ea (74.25)
2 Devilfish and gun drones - 1 Box Set, 1@ 35.00
12 Fire Warrior - Box Set
1 Hammerhead Gunship - 1@ 49.50
12 Kroot Carnivores - Box Set
14 Shield Drone - 12 convert from Gun Drones with Suits, 2@ 2.99ea (5.98) (Warstore ebay store gun drones to convert)
Tau Empire Battlebox box set - 110.00
Tau Codex - 24.75
WH40k Rulebook - 57.75
Total: 412.23
VA Sales Tax (5%): 20.61
Subtotal: 432.84
Khador 35 pt list:
List 1 (35pts)
35pt Khador Roster (Standard Game)
Selections:
* Warcaster
* Kommander Sorscha
* Warjacks
Beast 09
Destroyer
* Unit (19pts)
* Doom Reavers (Ldr and 5 Grunts)
* Man-O-War Shocktroops (Leader and 4 Grunts)
* Widowmakers (Ldr and 3 Grunts)
* Solo
* War Dog
List 2 (35pts)
35pt Khador Roster (Standard Game)
Selections:
* Warcaster (22pts)
* Karchev the Terrible
* Warjacks
Beast 09
Destroyer
Juggernaut
* Unit
* Man-O-War Shocktroops (Leader and 4 Grunts)
* Widowmakers (Ldr and 3 Grunts)
Model List
Kommander Sorscha - Battlebox Box Set
Karchev the Terrible - 49.99
Beast 09 - 54.99
Destroyer - Battlebox Box Set
Juggernaut - Battlebox Box Set
Man-O-War Shocktroops - 44.99
Widowmakers - 19.99
Doom Reavers - 32.99
War Dog - 9.99
Warmachine Rulebook (Softcover) - 29.99
Khador Battlebox - 49.99
total: 292.92
VA Sales tax (5%): 14.65
subtotal: 307.57
125.27 difference
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