Showing posts with label Space Marines. Show all posts
Showing posts with label Space Marines. Show all posts

Sunday, June 3, 2012

really gw?

Welcome to June... The birds are singing, the kids are getting all antsy because schools almost over, time to start getting them into the games stores to spend...... huh?!?!?!? $82.00 for a Stormraven...... $75.00 for a Land Raider...... I don't play marines thank god, and unless you completely change the Tau Codex I think my 6 Fire Warrior Squads, 2 Kroot Squads, Vespids, , hammerheads, devifish..es, and full farsight bomb number of crisis suits, plus a lot of other extraneous Tau stuff should hold me over for a good long time to come. Good luck getting new players to buy in with those kinda prices when they can get into a few other games at a Tournament level for a fraction of the cost of a 40K army.

Dear Games Workshop,
   
     Your department that determines pricing has apparently been drinking on the job.

Thank you
-John Q. Public.

P.S. You can price yourselves right out of a market, its been done in a lot of industries and it is very hard to recover from. That kinda rep sticks.

Sorry, this was supposed to auto post June 1, 2012......

Monday, December 5, 2011

What the Fudge?

I was poking around last night and:

1 Squad Vanilla Marines, 4 missile Launchers with a Las Plas Razorback is 225, 75 for the Razorback and 150 for the Squad

1 long Fangs Squad, 4 Missile Launchers with a Las Plas Razorback is 190m 75 for the Razorback and 115 for squad

Special Rules and Equipment
Long Fangs have Acute Senses, TSKNF, Counter Attack, Fire Control
The can re roll night fighting distances, if the pass ld when being assaulted the have +1 attack each, your normal TSKNF for Marines and if the Sgt doesn't shoot can split fire between two targets

Space Marines Have TSKNF, Signum
Standard TSKNF for Marines, If the Sgt doesn't shoot one guy can shoot at BS5

Statlines
   
LF - Vanilla Marine, 1 Better Ld
LF Sgt - Vanilla Marine, 1 Better Ld, 1 Better Attacks

SMD - Vanilla Marine
SMD Sgt - Vanilla Marine, 1 Better Ld, 1 Better Attacks

Wow!, what a way to make foot based anti-tank so unpopular for the Space marines. You have guys who cost on average 30 points for the vanilla marines with only 1 real special ability, the capability for one guy to shoot on a bs of 5, compared to guys who cost an average of 23 points who have a higher leadership, can see better at night, and can split fire between 2 targets if their sgt doesn't shoot. How is that fair?

In all honesty I have a friend who is really interested in playing Marines. I don't think the whole runes and wolves appeals to him so much, to my fiance, yes it does, but to me, no. Anyway. He has seen the effectiveness of the LasPlas razorback in Space Wolf lists, he likes the vehicles, just don't think he is into the runic Celtic-American Indian-viking vibe the SWs give off. So, here is my conundrum. I want to get him something nice for Christmas (Las Plas Razorback). I understand I will have to build the turret, ok, completely doable, but I don't want him to look at it then look at the points costs of the Devastators and say "ouch man, why is your lady's Long Fangs sooo much better then my Devastators at almost a third of the cost?"

I know, your saying well why doesn't he just use the Razorback to run some scoring guys around anyway? well, in time I am sure there will be enough of them to do it. Until then though, the setup supports Devastators really well and he likes Devastators, so who am I to argue?

So, unless AB is wrong (I would verify the points costs though my SW codex but it is in a box somewhere still not unpacked yet) I smell a conspiracy to get the boys in blue to run with Whirlwinds and Land Raiders all day long.