Showing posts with label Farsight. Show all posts
Showing posts with label Farsight. Show all posts

Sunday, June 3, 2012

really gw?

Welcome to June... The birds are singing, the kids are getting all antsy because schools almost over, time to start getting them into the games stores to spend...... huh?!?!?!? $82.00 for a Stormraven...... $75.00 for a Land Raider...... I don't play marines thank god, and unless you completely change the Tau Codex I think my 6 Fire Warrior Squads, 2 Kroot Squads, Vespids, , hammerheads, devifish..es, and full farsight bomb number of crisis suits, plus a lot of other extraneous Tau stuff should hold me over for a good long time to come. Good luck getting new players to buy in with those kinda prices when they can get into a few other games at a Tournament level for a fraction of the cost of a 40K army.

Dear Games Workshop,
   
     Your department that determines pricing has apparently been drinking on the job.

Thank you
-John Q. Public.

P.S. You can price yourselves right out of a market, its been done in a lot of industries and it is very hard to recover from. That kinda rep sticks.

Sorry, this was supposed to auto post June 1, 2012......

Thursday, January 20, 2011

Mobile Gunline test results

In the past I have always had trouble with Tau gunline armies. It always seemed that I either couldnt move out quick enough when the enemy came to assault me or I couldn't take advantages due to openings. I also found myself usually lacking light vehicle popping abilities. I used a mix of Gunline and not Gunline today and well, for the first time I tabled my friend. I think I found my list for the RTT at For The Win games in Richmond. Here is the list, I hope it works good Saturday

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1850 Pts - Tau Empire Roster

HQ: Commander Farsight (11#, 561 pts)
   1 Commander Farsight, 561 pts ((C:TE, pg. 44-45); Unit Type: Jump Infantry (Jet Packs); Hard-wired Target Lock; Shield Generator; Dawn Blade; Plasma Rifle; Acute Senses; Deep Strike; Independent Character; Relentless)
      1 Crisis Bodyguard (Bonding Knife; Burst Cannon; Hard-wired Drone Controller; Plasma Rifle; Targeting Array)
         2 Shield Drone (Shield Generator)
      1 Crisis Bodyguard (Bonding Knife; Flamer; Hard-wired Drone Controller; Plasma Rifle; Targeting Array)
         2 Shield Drone (Shield Generator)
      1 Crisis Bodyguard (Bonding Knife; Hard-wired Drone Controller; Missile Pod; Plasma Rifle; Targeting Array)
         2 Shield Drone (Shield Generator)
      1 Crisis Bodyguard (Bonding Knife; Hard-wired Multi-tracker; Missile Pod; Plasma Rifle; Targeting Array)

Elite: Crisis Battlesuit (1#, 53 pts)
   1 Crisis Battlesuit, 53 pts ((C:TE, pg. 34); Unit Type: Jump Infantry (Jet Packs); Twin Linked Missile Pod; Targeting Array; Acute Senses; Deep Strike; Relentless)

Elite: Crisis Battlesuit (1#, 53 pts)
   1 Crisis Battlesuit, 53 pts ((C:TE, pg. 34); Unit Type: Jump Infantry (Jet Packs); Twin Linked Missile Pod; Targeting Array; Acute Senses; Deep Strike; Relentless)

Elite: Crisis Battlesuit (1#, 53 pts)
   1 Crisis Battlesuit, 53 pts ((C:TE, pg. 34); Unit Type: Jump Infantry (Jet Packs); Twin Linked Missile Pod; Targeting Array; Acute Senses; Deep Strike; Relentless)

Troops: Fire Warrior (9#, 165 pts)
   5 Fire Warrior, 165 pts ((C:TE, pg. 36); Unit Type: Infantry; Pulse Rifle x5)
      1 Shas'ui (Bonding Knife; Pulse Rifle)
      1 Devilfish ((C:TE, pg. 36); Unit Type: Vehicle (Tank, Skimmer); Transport Capacity: 12 models; Access Points: 3; Fire Points: 0; Burst Cannon; Landing Gear; Disruption Pod; Multi-Tracker)
         2 Gun Drones (Unit Type: Jump Infantry (Jet Packs); Twin Linked Pulse Carbines; Relentless)

Troops: Fire Warrior (9#, 165 pts)
   5 Fire Warrior, 165 pts ((C:TE, pg. 36); Unit Type: Infantry; Pulse Rifle x5)
      1 Shas'ui (Bonding Knife; Pulse Rifle)
      1 Devilfish ((C:TE, pg. 36); Unit Type: Vehicle (Tank, Skimmer); Transport Capacity: 12 models; Access Points: 3; Fire Points: 0; Burst Cannon; Landing Gear; Disruption Pod; Multi-Tracker)
         2 Gun Drones (Unit Type: Jump Infantry (Jet Packs); Twin Linked Pulse Carbines; Relentless)

Troops: Fire Warrior (9#, 165 pts)
   5 Fire Warrior, 165 pts ((C:TE, pg. 36); Unit Type: Infantry; Pulse Rifle x5)
      1 Shas'ui (Bonding Knife; Pulse Rifle)
      1 Devilfish ((C:TE, pg. 36); Unit Type: Vehicle (Tank, Skimmer); Transport Capacity: 12 models; Access Points: 3; Fire Points: 0; Burst Cannon; Landing Gear; Disruption Pod; Multi-Tracker)
         2 Gun Drones (Unit Type: Jump Infantry (Jet Packs); Twin Linked Pulse Carbines; Relentless)

Heavy Support: Hammerhead Gunship (1#, 130 pts)
   1 Hammerhead Gunship, 130 pts ((C:TE, pg. 41); Unit Type: Vehicle (Tank, Skimmer); Ion Cannon; Landing Gear; Targeting Array; Two Burst Cannons; Disruption Pod; Multi-Tracker)

Heavy Support: Broadside Battlesuit (5#, 265 pts)
   1 Broadside Battlesuit, 265 pts ((C:TE, pg. 40); Acute Senses; Bonding Knife; Twin Linked Railgun; Unit Type: Infantry; Twin Linked Plasma Rifle; Drone Controller; Team Leader)
      2 Broadside Battlesuit ((C:TE, pg. 40); Acute Senses; Twin Linked Railgun; Unit Type: Infantry; Smart Missile System; Target Lock)
      2 Shield Drone (Shield Generator)

Heavy Support: Sniper Drone Team (12#, 240 pts)
   1 Sniper Drone Team, 240 pts ((C:TE, pg. 40); Unit Type: Infantry; Drone Controller; Networked Markerlight; Pulse Pistol; Stealth Field Generator; Targeting Array)
      3 Sniper Drones (Unit Type: Jump Infantry (Jet Packs); Rail Rifle and Target Lock x3; Stealth Field Generator; Targeting Array; Relentless)
      1 Sniper Drone Team ((C:TE, pg. 40); Unit Type: Infantry; Drone Controller; Networked Markerlight; Pulse Pistol; Stealth Field Generator; Targeting Array)
         3 Sniper Drones (Unit Type: Jump Infantry (Jet Packs); Rail Rifle and Target Lock x3; Stealth Field Generator; Targeting Array; Relentless)
      1 Sniper Drone Team ((C:TE, pg. 40); Unit Type: Infantry; Drone Controller; Networked Markerlight; Pulse Pistol; Stealth Field Generator; Targeting Array)
         3 Sniper Drones (Unit Type: Jump Infantry (Jet Packs); Rail Rifle and Target Lock x3; Stealth Field Generator; Targeting Array; Relentless)

Validation Report:
c-1. File Version: 1.12.0.0 For Bug Reports/www.ab40k.org; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission; 1. Enclaves: Tau Farsight
Roster satisfies all enforced validation rules

Composition Report:
HQ: 1 (1 - 2)
Elite: 3 (0 - 3)
Troops: 3 (2 - 6)
Fast: 0 (0 - 3)
Heavy: 3 (0 - 3)

Total Roster Cost: 1850

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