Wednesday, October 3, 2012

Nothing really important

I did a photo dump from my cell phone as I accidentally crushed it today...... long story, I found some game related stuff in there, nothing important or anything though.

Battletech w/ Heroscape


Some Tau

Painting Table Chaos

More of my Tau

Interesting

Fancy Arbys we always stop at on our way to game in Richmond

More of the Fancy Arbys

Tuesday, September 25, 2012

Pics of 99% finished Conquest, and some other tings

So, here is Conquest, fully painted and mostly based. I just need to add snow and hit the arc marks and he is done.


POV - Ground in front

POV - Ground Conquest's Left Side

POV - Ground - Conquests right Side

POW - A Warjacks view from the front


Ground level, back about 8 -10 inches

Metal Chipping on Left Arm Guard

Metal Chipping/Wear on Left Knee

Face to Face

Metal Chipping/wear on Right Outer Leg

Wear Marks at crest of head

Metal Chipping/Wear on Right Arm Guard

Up Close of a Seccodary Battery

The Overall Model
                                   

Left 3/4 Profile

Right 3/4 Face Profile
Im sure you might have noticed the three intrepid Adventurers on the Base, they are a tribute to 3 recently passed Guineal Pigs



Captian Jack Sparrow

Augustus

Jethro
Some more detailed pics of the Juggernaut I finished in the Unbreakable 111th Scheme




Some Kayazy Eliminators Im working on.





A modded Con Exclusive Jumping Atlas and Nais Thunderbolt.






That is all

Saturday, September 22, 2012

A Saturday post......

So, after having a really bad Saturday I didnt know what to post. Then I remember a piece thatI was very happy to make and made me happy. I give you Zombie Love (I do appologize for the dust, it has been sitting since Feb.)


Hero Mouse "Ash"

Zombie Girl Mouse
Zombie Boy Mouse

Cupid Mouse
Shot of the name

Dramatic Zombie POV Shot
Date of painting, explaining the dust.


This post is in Memory of "Captian" Jack Sparrow Shumar and Jethro "Brownie" Shumar. 2 little friends who I wish hadnt met thier end.

Jethro in the background and Captain Jack in the foreground


Thursday, September 20, 2012

Old Witch at 50

So, I was poking around and thinking an Old Witch list might be interesting at the Tournament. I came up with this:


System: Warmachine
Faction: Khador
Casters: 1/1
Points: 50/50
Zevanna Agha, the Old Witch of Khador (*3pts)
* Behemoth (13pts)
* War dog (1pts)
Doom Reavers (Leader and 5 Grunts) (6pts)
* Greylord Escort (2pts)
Greylord Ternion (Leader and 2 Grunts) (4pts)
Widowmakers (Leader and 3 Grunts) (4pts)
Fenris (5pts)
Man-o-war Drakhun (with dismount) (5pts)
Man-o-war Kovnik (3pts)
* Kodiak (8pts)
Widowmaker Marksman (2pts)

Thinking a Spriggan for Reinforcement...... I mean it woudl hav a 12 inch threat range coming on for reinforcements.

Tuesday, September 18, 2012

Steamroller 50 point in October......

I am wondering what to bring. I have already decided on a pairing of Harkevich and Karchev.

With Harvevich I am looking at a list I have been testing a bit already and like how it works out:





System: Warmachine
Faction: Harkevich - Wolf Pack
Casters: 1/1
Points: 50/50
Tiers: 2
Kommander Harkevich, the Iron Wolf (*5pts)
* Black Ivan (10pts)
* Conquest (19pts)
* War dog (1pts)
Man-o-war Bombardiers (Leader and 4 Grunts) (11pts)
Man-o-war Shocktroopers (Leader and 4 Grunts) (9pts)
Man-o-war Drakhun (with dismount) (5pts)






Reinforcements:

Doom Reavers (Leader and 5 Grunts) (6pts)
* Greylord Escort (2pts)
Manhunter (2pts)


For Karchev I have come up with the following lists:

Im torn between the three and am wondering what everyone else might think.

List 1 - Big ugly

System: Warmachine
Faction: Karchev - Iron Curtain
Casters: 1/1
Points: 50/50
Tiers: 4
Karchev the Terrible (*5pts)
* Berserker (5pts)
* Conquest (18pts)
* Kodiak (7pts)
Battle Mechaniks (Leader and 5 Grunts) (3pts)
Greylord Ternion (Leader and 2 Grunts) (4pts)
Man-o-war Demolition Corps (Leader and 2 Grunts) (6pts)
Man-o-war Shocktroopers (Leader and 2 Grunts) (6pts)
Man-o-war Shocktroopers (Leader and 2 Grunts) (6pts)


Reinforcements:
* Spriggan (9pts)


List 2 - Colossal killing

System: Warmachine
Faction: Karchev - Iron Curtain
Casters: 1/1
Points: 50/50
Tiers: 4
Karchev the Terrible (*5pts)
* Behemoth (12pts)
* Berserker (5pts)
* Kodiak (7pts)
Battle Mechaniks (Leader and 3 Grunts) (2pts)
* Battle Mechanik Officer (2pts)
Greylord Ternion (Leader and 2 Grunts) (4pts)
Man-o-war Demolition Corps (Leader and 2 Grunts) (6pts)
Man-o-war Shocktroopers (Leader and 2 Grunts) (6pts)
Man-o-war Shocktroopers (Leader and 2 Grunts) (6pts)
Man-o-war Drakhun (with dismount) (5pts)


Reinforcements:
* Spriggan (9pts)


List 3 - Electro-what?

System: Warmachine
Faction: Khador
Casters: 1/1
Points: 50/50
Karchev the Terrible (*5pts)
* Behemoth (13pts)
* Berserker (6pts)
* Conquest (19pts)
* Devastator (9pts)
* Kodiak (8pts)


Reinforcements:
* Spriggan (9pts)


List 4 -  Old Reliable, just more eficcient
A variant of a list I have used before:

System: Warmachine
Faction: Karchev - Iron Curtain
Casters: 1/1
Points: 50/50
Tiers: 4
Karchev the Terrible (*5pts)
* Berserker (5pts)
* Destroyer (8pts)
* Kodiak (7pts)
Battle Mechaniks (Leader and 5 Grunts) (3pts)
Greylord Ternion (Leader and 2 Grunts) (4pts)
Man-o-war Bombardiers (Leader and 2 Grunts) (7pts)
Man-o-war Demolition Corps (Leader and 2 Grunts) (6pts)
Man-o-war Shocktroopers (Leader and 2 Grunts) (6pts)
Man-o-war Shocktroopers (Leader and 4 Grunts) (9pts)

Reinforcements:
* Spriggan (9pts)



Monday, September 17, 2012

Conquest and a Juggernaut

Not a major update today, a rough shot of my Conquest in my standard 5th Border Legion, and a Juggernaut in a Unbreakable 111th Scheme I decided to experiment with. Conquest took the better part of 2 weeks, The Juggernaut was 8 hours of painting......




Dear God, the Rivets!!!!!!

Now I just need to get them appropriately based. The Juggy will probly never see table time under me as I dont plan on building a full Unbreakable 111th. My Conquest, which I refer to as Augie, a recently passed pet, recently helped me win a game in which it "Hulk Smashed" its way through 3 Circle Warbeasts and 1 Light Cav model without breaking a sweat under the command of Harkevich.

Until next time, Happy Hunting.


Saturday, September 8, 2012

On Conquest and Performance - Melee

Since purchasing the Conquest and working on painting it, I have been looking at it as a model. I also though would like to look at it in game purposes.

I think for comparison purposes I will compare it to the venerable Behemoth, the former "King Sized" warjack, and as far as I can tell the proof of concept for the Conquest in Khador.

First, let us look at the statlines between the Conquest and Behemoth.

CONQUEST V BEHEMOTH


SPD = SPD
STR (+6) > STR
MAT = MAT
RAT = RAT
        ARM < ARM (+1)
      DEF < DEF (+3)
BOXES (+26) > BOXES

While the Behemoth is a hard hitting Warjack and has one point more ARM  and 3 points of DEF over the Conquest and , with 93.75% more boxes the Conquest has the ability to soak up nearly twice as much damage as Behemoth while remaining a viable threat.

To show how this affects the two differently, how long it would take for a baseline weapon, such as the "standard" Khadoran Axe, the Ice Axe on a Juggernaut, to break through and finally box each of them. Assuming non boosted attacks on 2d6 the average damage should be 26 points. This would do 5 points a turn to Behemoth and 6 points a turn to Conquest. The results would be:
Behemoth - 8 (7.2) turns
Conquest - 11 (10.33) turns

Now lets look at how well they can break a target with Initial, non boosted attacks:

First we need to look at how much they can do on an average 2d6 roll with their Power and Strength.
Behemoth: P+S+2D6 avg = 19 (Armor Piercing)/attack
Conquest: P+S+2D6 avg = 29/attack

Colossal - 
Test Target - Conquest: ARM 20
Behemoth: 4 (3.44) Turns (9dmg/turn x 2 attacks)
Conquest: 4 (3.44) Turns (9dmg/turn x 2 attacks)

So, against Conquest they are both as effective at downing a Conquest.

Next Target, Standard Khadoran Warjack, a Juggernaut:
Test Target - Juggernaut: ARM 20
Behemoth: 2 (1.88) Turns (9dmg/turn x 2 attacks)
Conquest: 2 (1.88) Turns (9dmg/turn x 2 attacks)

Once again, the Juggernaut is not able to out do Behemoth and Behemoth isn't able to drop it any quicker

Up next is the Khador Light Jack equivalent, the Man-O-War Shocktrooper (3 in a squad in Shield Wall)
Test Target: Man-O-War Shocktrooper ARM 17 (+4 in Shield Wall)
Behemoth: 2 (1 First Turn, 2 2nd Turn) 
Conquest: 2 (2 in first Turn, 1 2nd Turn)

In this case The Behemoth would have to put 2 Attacks into a Shield Walled Shocktrooper to drop him. This is because in Shield Wall the Shocktrooper would be effectively Armor 13 (Arm 17, Armor Piercing to 9, +4 for Shield Wall) making it where each hit on the trooper would cause 6 damage. Meanwhile Conquest can squish each Shocktrooper with his P+S+Avg 2d6 of 29 Damage causing 8 to the first trooper and 12 to the 2nd trooper. The situation becomes worse for Behemoth if the Troopers can move back to B2B after Behemoth swings causing them to each take 2 hits to kill making the kill take 3 turns.

This is where Behemoth starts to fall short against its bigger and ok, bigger counterpart. Finally small bases. I will use a Warcaster as I am not comparing their special attacks as none of this takes Focus into account.

Test Target: Kommander Sorscha ARM 14 (Arm 20 with full Focus)
Behemoth: 2 against ARM 14, unknown against ARM 20
Conquest: 1 (18 points in 1 Turn)

As a Caster Killer, Conquest takes the cake when compared to Behemoth against most Casters.

The one thing I would like to compare between them is against a full WGI DS, I think though this would need to be done with a full focus load.

As a last piece of information, I would like to pit them against each other, so, with just initials who would win? (or more like how much of the Conquest would be left when it finishes eating Behemoth?)
Test Target: Each Other (Conquest ARM 20, Behemoth, ARM 21)
Conquest: 3 (2.25 turns @ 16 damage/turn)
Behemoth: 4 (3.44 turns@18 damage/turn)

Conquest would have 8 points left. 

Just for fun, lets load them up with 3 focus each and see how many turns.
Conquest avg damage on 3d6 is 32
Behemoth avg Dmg on 3d6 is 22
They would have 2 boosted and one unboosted

Conquest: 2 (1.2) @ 30 damage/turn
Behemoth: 2 (1.87) @ 33 damage/turn

So on a Side note, Behemoth with 3 focus under Karchev's Unearthly Rage would be a Colossal Killer with 5 boosted attacks putting out an average of  60 damage a turn, but that is another subject for another day.